REVIEW · SAVANNAH
Shadows of Midnight Ultimate Late Night Savannah Ghost Tour
Book on GetYourGuide →Operated by US Ghost Adventures · Bookable on GetYourGuide
This late-night walk turns Savannah’s prettiest corners into a shadow realm of war stories, illness, murder, and curses. I like that it’s paced for nighttime foot traffic—so you’re close to the details, not watching spooky stuff from a bus. One standout stop is the Mercer-Williams House, made famous by The Midnight Garden of Good and Evil.
What I also like is the “ghost hunter” feel: you’ll carry your phone during the stroll to help gather paranormal-style evidence as your guide sets up each case. The possible drawback is simple: it’s a real walking tour, rain or shine, and it’s not recommended if you can’t handle more than about a mile on foot.
In This Review
- Key points before you go
- Entering Oglethorpe Square: where the walk really starts
- Price and value: is $30 worth it for 90 minutes?
- Phone-in-hand ghost hunting: fun rules, clear boundaries
- Stop-by-stop: from Mercer-Williams House to the cemetery edge
- Mercer-Williams House: the Midnight Garden connection
- Colonial Park Cemetery: where the stories get sharper
- The in-between stops: war, disease, and curses as a thread
- Lady in Black at St. John’s Church
- Sorrel Weed House and Revolutionary War ghost accounts
- Walking pace, weather, and what to wear for a dark 90 minutes
- Group energy and guide pacing: what makes the night feel good
- Should you book Shadows of Midnight in Savannah?
- FAQ
- How long is the Shadows of Midnight Ultimate Late Night Savannah Ghost Tour?
- Where do I meet the guide?
- What should I bring?
- Is video recording allowed?
- Is transportation included?
- Is the tour okay if it rains?
Key points before you go

- Oglethorpe Square is the anchor start point at 127 Abercorn St, right between Oliver Bentley’s Barking Bakery and Owen’s-Thomas House & Slave Quarters
- Mercer-Williams House is a major highlight, plus the stories tied to its infamous reputation
- St. John’s Church includes the ominous Lady in Black warning—classic Savannah energy
- Colonial Park Cemetery is a centerpiece stop for the darker, restless-soul vibe
- Sorrel Weed House brings in Revolutionary War ghost accounts, not just generic folklore
- Phone-in-hand ghost hunting adds a fun, active twist (without turning it into a lecture)
Entering Oglethorpe Square: where the walk really starts

The tour begins at Oglethorpe Square, 127 Abercorn St, Savannah. You meet in a very specific spot—between Oliver Bentley’s Barking Bakery and Owen’s-Thomas House & Slave Quarters. Arrive 15 minutes early so you can check in, get your bearings, and settle into the group pace before it gets fully dark.
Your guide is easy to spot: a US Ghost Adventures t-shirt plus a lantern. That lantern matters on a ghost tour. It keeps you oriented on narrow sidewalks and around corners where the stories land. It also makes the whole thing feel like you’re doing an actual nighttime investigation instead of just following at a distance.
Savannah at night has a particular mood—Spanish moss, ornate facades, and those postcard-bright fountains looking a little too calm. This tour leans hard into that contrast. The idea is that history isn’t stuck in a museum. It’s right there on the street, and your job is to look at it differently once the sun drops.
You can also read our reviews of more evening experiences in Savannah
Price and value: is $30 worth it for 90 minutes?

At $30 per person for about 90 minutes, the value comes from two things included in the ticket: a live guide and the authentic ghost stories. You’re paying for a person who can hold your attention in the dark and connect each stop to a reason it became part of Savannah’s haunted reputation.
You’re not paying for transportation—so the “cost” you’re covering is mostly time and walking. The good news is you’re in the most compact, story-friendly part of downtown, where walking is actually the point. If you enjoy night walks, historical storytelling, and interactive “case” vibes, this price usually feels fair.
One thing to keep in mind: ghost tours can rise or fall based on the guide’s pacing. One guest called out a guide who spoke very slowly and stretched the time. Others highlighted guides named Cindy and Minah/Minh for packed-in knowledge and strong storytelling. That tells me the guide choice can really affect your experience, even when the route is the same.
Phone-in-hand ghost hunting: fun rules, clear boundaries

This is not only a “listen and admire” tour. You’re encouraged to use your phone during the night to collect paranormal-style evidence while the guide runs the stories like a case file. That turns you from passive spectator into participant.
That said, the rules are clear:
- No video recording
- No smoking
- No alcohol or drugs
So think of your phone as a tool for your own documentation and curiosity—not as something you’re filming for social media. You’ll get the best results (and the least friction) if you follow what your guide asks you to do and keep your phone use discreet and practical.
The tour also runs rain or shine, so your phone needs to be protected. Bring a way to keep it dry if weather turns—otherwise you’ll spend half the walk worrying instead of listening. Good shoes matter too, because you’ll be on your feet for the full stretch.
Stop-by-stop: from Mercer-Williams House to the cemetery edge
You’ll move through Oglethorpe Square and then on to nine other bone-chilling locations during the 90 minutes. Not every stop is named in the basics, but the shape of the night is consistent: each location gets you a new piece of Savannah’s darker narrative—war, disease, murder, and curses.
Here’s what the biggest named stops add to the experience:
Mercer-Williams House: the Midnight Garden connection
One highlight is the Mercer-Williams House, the infamous location tied to The Midnight Garden of Good and Evil. Even if you’ve never read or watched anything connected to it, this stop works because the building’s reputation makes people lean in. The stories attached to the house are the kind that reward close attention—details, moods, and old-time explanations for why something feels “wrong” at night.
Practical upside: because you’re walking close, you’ll notice architectural features you’d miss passing in daylight. That makes the ghost talk feel grounded, not random.
Possible drawback: if you expect a “proof” moment, it can’t happen on command. What you’re getting is atmosphere plus story—still worth it, but set your expectations accordingly.
Colonial Park Cemetery: where the stories get sharper
The tour includes Colonial Park Cemetery, described as a site with sinister energy. Cemeteries are where ghost stories often land hardest, because the setting already carries weight. The tour’s angle here is about the restless feeling—the idea that old deaths didn’t stay buried.
This stop also gives you a chance to slow down your walking brain. You’ll be listening for the guide’s connections and the reasons these stories became Savannah’s bedtime myths.
If you’re sensitive to spooky settings, this is likely the stop that does the most work emotionally.
The in-between stops: war, disease, and curses as a thread
Between the named highlights, you’ll hit several other locations tied to the same themes: war, disease, murder, and curses. That matters. You’re not getting a random set of stories; you’re getting a connected route where each stop supports the next.
Look at it like a nighttime history walk with a dark theme. You’ll probably come away thinking less about one specific ghost and more about how Savannah’s past became storytelling fuel.
Lady in Black at St. John’s Church

St. John’s Church is part of the itinerary, and the tour warns about the Lady in Black. This is classic Savannah lore—something you can feel even if you don’t fully believe. The name alone creates anticipation, and that anticipation is what the guide uses to make each story land.
Why this stop is valuable on a late-night tour: church settings often change how you interpret shadows and silence. Even ordinary nighttime sounds can feel like they belong to the story. That’s not about jump scares. It’s about how place affects attention.
What to watch for: you’ll want to stay quiet and listen. Late-night tours work best when you’re not distracted by side conversations. If you’re chatty, keep it brief—this one is about tuning in.
Sorrel Weed House and Revolutionary War ghost accounts

Another named stop is the Sorrel Weed House, with a focus on Revolutionary War soldier ghost tales. This is a smart choice for people who don’t want only “spooky modern” hauntings. It ties the haunting story to a specific era and to a specific kind of tragedy—soldiers, conflict, aftermath.
It also adds variety to the tour’s themes. Yellow fever disease stories are one mood. War-related haunting stories are another. Together, they keep the night from feeling repetitive.
If you love historic periods and how rumors grow around old buildings, this stop is likely to be one of your favorites.
Walking pace, weather, and what to wear for a dark 90 minutes

This tour is designed to be a walk. It’s not recommended for people who can’t walk more than a mile. That’s a big deal. Even if you’re fine for normal city walking, nighttime uneven pavement can slow you down, especially if you’re stopping for story beats at each location.
Comfortable shoes aren’t a suggestion here. They’re part of getting the full experience. You’ll also want weather-appropriate clothing, since it runs rain or shine. If it’s humid or chilly, dress for comfort so you can stay focused on the guide.
One more practical note: it’s not suitable for people with mobility impairments. That’s because the route is built for foot travel, not for accessibility accommodations.
Group energy and guide pacing: what makes the night feel good

A late-night ghost tour can be two different things: a fun group stroll with stories, or a slow march where you lose the thread. The difference is the guide’s storytelling rhythm.
From the info you provided, the best-rated sessions point to guides doing exactly what you want: making the material vivid and packed into the time. Guests specifically praised Cindy and Minah/Minh for knowledge and storytelling flow. There was also a caution from one guest about a guide who spoke slowly and seemed to stretch the story to fill the time.
So how do you protect your experience? Do the boring prep:
- arrive early so you don’t start stressed
- stay at the front-middle of the group so you can hear
- keep your phone ready but not distracting
- wear shoes you can move in comfortably
If you do those basics, even a less energetic moment is less likely to derail the whole tour.
Should you book Shadows of Midnight in Savannah?
You should book if you want:
- a late-night walk in Savannah that leans into history and atmosphere
- a route with major named stops like Mercer-Williams House, Colonial Park Cemetery, St. John’s Church (Lady in Black), and Sorrel Weed House
- an interactive twist where you carry your phone to collect evidence-style moments
- a guided experience priced at $30 that includes the guide and the stories (and doesn’t force you to figure out transport)
You might skip it if:
- you hate walking more than about a mile
- you want quiet, low-spook entertainment
- you’re very sensitive to cemetery settings at night
- you rely on video content, since video recording isn’t allowed
If you like old-city stories told on foot—especially in the dark—this is the kind of tour that fits Savannah’s vibe perfectly.
FAQ
How long is the Shadows of Midnight Ultimate Late Night Savannah Ghost Tour?
The tour lasts 90 minutes.
Where do I meet the guide?
Meet at Oglethorpe Square, 127 Abercorn St, Savannah, GA 31401, in between Oliver Bentley’s Barking Bakery and Owen’s-Thomas House & Slave Quarters. Arrive 15 minutes early.
What should I bring?
Bring comfortable shoes and weather-appropriate clothing. The tour also uses your phone for ghost-hunting-style evidence during the experience.
Is video recording allowed?
No. Video recording is not allowed.
Is transportation included?
No. Transportation is not included.
Is the tour okay if it rains?
Yes. The tour runs rain or shine. It’s also not recommended if you can’t walk more than about a mile, and it isn’t suitable for people with mobility impairments.






























