REVIEW · SAVANNAH
Amazing Scavenger Hunt: Getting Paranormal in the Peach State
Book on Viator →Operated by Let's Roam · Bookable on Viator
Savannah turns eerie fast when clues start popping up on your phone. This self-guided ghost-themed hunt gets you walking the city’s famous spots and solving photo-and-riddle challenges tied to real paranormal lore. I like that you can move at your own pace while soaking in iconic places, and I love that the hunt gives you digital copies of your photo challenges as souvenirs.
The experience is also made for groups. You can set up “teams” with different roles, score points, and even compare results via the app’s leaderboards. One thing to weigh: it runs through an app, so your success depends on having a working phone and a charged device before you start.
In This Review
- Key things I’d plan for before you start
- Walking Savannah with a ghost story and an app timer
- Price and value: what $12.31 buys you in real terms
- The logistics that make or break the hunt
- How the app-based challenges keep everyone busy
- Seven Savannah stops: what each location does for the game
- Stop 1: The Olde Pink House
- Stop 2: Wright Square
- Stop 3: Colonial Park Cemetery
- Stop 4: The Pirates’ House
- Stop 5: Andrew Low House Museum
- Stop 6: Historic Savannah Theatre
- Stop 7: Madison Square
- Daytime architecture or nighttime chills: choose your mode
- Group size and roles: how to make it work with mixed ages
- What the best version of this hunt feels like
- Should you book this Savannah ghost adventure hunt?
- FAQ
- How long does the Savannah ghost hunt take?
- Where do we start and end?
- Is there a live tour guide?
- Do I need to bring a charged smartphone?
- What do we get for the price?
- Can groups of up to 10 play together?
- What’s the cancellation policy?
Key things I’d plan for before you start

- Start anytime within 7:00 AM to 10:00 PM, because it’s self-paced once you begin.
- Bring a power bank. You’ll use your phone for maps, riddles, and the photo challenges.
- Plan on a solid walk for about 2 hours across seven distinct stops.
- Pick a role per player: Braniac, Photographer, or Mapper, so everyone can contribute.
- Photos become keepsakes with digital copies of your hunt challenges.
- Evening changes the vibe if you want extra chills with phone flashlight clues.
Walking Savannah with a ghost story and an app timer

If you like Savannah for its shape and stories, this hunt is a smart way to experience both. You’ll use the Let’s Roam app to get maps, riddles, and photo challenges as you move from spot to spot. Instead of doing the usual hit-or-miss sightseeing loop, you get a reason to stop at each place and pay attention.
What makes this style of activity especially practical is that it’s not a group bus ride with constant stopping and starting. It’s built around you and your team choosing how fast you go, then solving challenges that nudge you toward the next location. That means you can pause for a photo, detour to admire a building, or linger at a square if the clue takes longer than expected.
And yes, the hunt leans hard into paranormal lore. The stories are described as rooted in true accounts, and the route mixes things like burial grounds and haunted-in-the-lore inns, plus the protected squares Savannah is known for. If you want your history with a little spooky frosting, this hits the target.
You can also read our reviews of more tours and experiences in Savannah.
Price and value: what $12.31 buys you in real terms

At $12.31 per person, you’re paying for a compact, curated city walk plus a whole game system. You’re not buying a guided tour with a person leading the way. Instead, the value is that the app provides structure: maps, riddles, and photo challenges at each stop. That structure is what turns a normal walk into a timed, scored experience.
You also get a few things that matter more than they sound:
- Digital copies of your photos from the challenges. That’s a souvenir you can keep and share.
- Individual roles per player, so groups of mixed ages don’t have to all do the same task.
- Leaderboards that let you compete against other players across the country.
Is it worth it? For me, the “yes” depends on whether you’ll actually use your phone for navigation and whether your group likes puzzles. If that’s your thing, $12.31 is a low-cost way to make Savannah feel like a game instead of a checklist.
If your group wants passive sightseeing with no tech involved, you may find it frustrating. The hunt is designed for people who enjoy interactive steps, even if they’re short.
The logistics that make or break the hunt
This is self-guided, starting at 20 E Broad St, Savannah, GA 31401, and ending back at the meeting point. The route is set up so you’re moving through a cluster of key locations, and you’re expected to use the app for what’s next.
Here are the practical details that will save you time and stress:
- Fully charged device: the instructions are clear that you’ll be navigating and interacting in the app during the hunt. Bring a power bank if your battery runs down fast.
- Weather check: you’re on foot in Savannah, so dress for the day. Comfortable shoes matter because you’ll be walking between multiple stops over about 2 hours.
- Moderate physical fitness: there’s no heavy climbing mentioned, but you should be comfortable walking through city terrain and spending time outdoors.
- No live guide: there’s phone/email/chat support, but the experience itself is not led by a person in the field.
One more thing: a self-guided app experience means your mood can swing quickly if tech acts up. There’s at least one reported case of the hunt not working, and even customer service didn’t resolve it in that instance. So I’d treat this as an activity where you should plan a little flexibility in your schedule, not as something you’ll bank your entire day on.
How the app-based challenges keep everyone busy

The hunt is built around photo challenges and riddles, and that’s where the group fun comes from. Each player gets an individual role, and you choose between Braniac, Photographer, or Mapper. In practice, that means people can contribute in different ways instead of all trying to do the same task.
Here’s how you can use that to your advantage:
- If someone in your group likes puzzles and pattern-finding, a Braniac role usually fits that energy.
- If you’ve got someone who likes taking shots and following prompts, Photographer gives them a clear job.
- If your crew is good at spotting the right spot and reading directions, Mapper helps keep you moving correctly.
You’ll also earn points for solving clues, which adds a light competitive layer. The app uses maps and riddles to guide you between stops, and it includes photo challenges for each player. The best part is you walk away with digital copies of your photo results, not just bragging rights.
And the leaderboards matter too, especially for groups who like friendly competition. It’s not just a personal score. You’re competing against other players around the country.
Seven Savannah stops: what each location does for the game
You’ll hit seven locations, and each one works like a level in a city game. You don’t just stroll by. You’re prompted to find the clue tied to that stop, then complete the relevant challenge.
Stop 1: The Olde Pink House
This is your starting point and first “gear shift” in the hunt. Your first stop is where you get used to the rhythm: check the app, read the prompt, then solve your clue and handle the photo challenge. Starting here is useful because early wins build confidence and help your group settle into the game.
Potential drawback: since it’s your first stop, if your phone battery or app setup is off, you’ll feel it right away. So charge up and download instructions before you go.
Stop 2: Wright Square
Squares are Savannah’s signature canvas, and this stop keeps you in that square-and-street rhythm. In the game, this is where you start noticing how the clues connect to what you’re seeing around you. If your group likes walking and looking closely, this part tends to feel satisfying because you can keep scanning while you work.
If you go at night, squares can feel colder and darker, so keep an eye on safe footing and use the flashlight feature only as needed.
Stop 3: Colonial Park Cemetery
This is one of the more atmospheric locations on the route. A cemetery is naturally quiet and gives the hunt a stronger “ghost story” tone. It’s also where the game’s paranormal framing feels most direct, since the hunt includes burial-ground stops.
Practical consideration: cemeteries often mean uneven ground or lots of standing still while you read or take a photo. Give yourself time, especially if your group has older players or anyone who prefers a slower pace.
Stop 4: The Pirates’ House
This stop keeps the story energy moving. You’re still solving clues, but the environment changes enough that it feels like a new chapter rather than repeating the same kind of scene. The photo prompts here can make you focus on details you might otherwise ignore.
Potential drawback: if you’re traveling with people who don’t like taking photos, remind them ahead of time that every player has a photo challenge and the roles help divide the workload.
Stop 5: Andrew Low House Museum
Museums usually mean you’ll slow down in a good way. Even in an app-driven hunt, a museum stop tends to reward careful observation, because clues often benefit from context. This is also a nice midpoint where your group can regroup, compare notes, and make sure everyone understands what the app wants next.
If you’re going daytime, this location can help you switch from pure spook mode to history-and-architecture viewing, which the experience supports.
Stop 6: Historic Savannah Theatre
This stop gives you a “city landmark” moment in the middle-late stretch of the route. By now, most groups have the workflow down: find clue, complete the challenge, move on. That makes it a fun place to rally—especially for groups who want to finish strong.
If you’re worried about running out of energy, schedule your breaks so you’re not stuck stuck mid-task near the end.
Stop 7: Madison Square
Finishing in Madison Square brings you back to Savannah’s open-space feel. By the final stop, you’ll likely have a sense of how your group works: who solves faster, who’s best at spotting the right location, and who turns photo prompts into quick wins.
If you’re short on time, Madison Square is still worth doing properly, because it’s the closing “level” and where your final points typically land.
Daytime architecture or nighttime chills: choose your mode
The hunt is designed to be flexible, and you can shape the tone with your timing.
During the day, you’ll get to see historic architecture as you work your way through the stops. If your group includes older family members or you just don’t want to deal with darker streets, daytime keeps the game fun and manageable.
At night, you get an extra layer of spook. The experience suggests using your phone flashlight to uncover clues, which can feel thrilling because the city is quieter and shadows get dramatic fast. That said, night adds risk only because it adds visibility limits. Stick to the basics: watch your footing, keep your team together, and avoid getting so engrossed you walk past a needed spot.
For me, the best strategy is to pick the mood your group actually wants. If your team likes eerie stories and doesn’t mind walking in the dark, nighttime is a win. If your group wants calm sightseeing with a light game, daytime is smoother.
Group size and roles: how to make it work with mixed ages
This hunt is set up for groups of up to 10 and it works well for families, including older families. There’s no minimum age, so the main question becomes: how patient and phone-comfortable is your group?
The “roles” system helps. When everyone has a job, the slower solver doesn’t stall the entire team. Roles also stop the whole group from crowding into one phone screen, which is a common problem with scavenger-style activities.
A good planning move: assign roles at the start and decide who takes the main phone navigation. That way you’re not re-negotiating mid-route while you’re trying to solve a clue and keep moving.
If you’re traveling solo, the individual role setup still works. Just expect it to feel more like a puzzle walk than a team event.
What the best version of this hunt feels like

If you’re trying to picture the experience, it sounds like the sweet spot is this: you get a structured walk, you learn a bit from the paranormal lore, and you still have time to wander at your own pace.
In other words, it shouldn’t feel like you’re being herded. You’re meant to be hands-on with clues and your team’s photos, and you can explore other sights during your walk if the pace allows. The route is compact enough that you don’t feel like you’re spending the day commuting around town.
That balance is what makes it feel like more than a gimmick. For the price, it’s hard to beat a 2-hour activity that turns Savannah into an interactive scavenger hunt.
Should you book this Savannah ghost adventure hunt?
Book it if:
- Your group enjoys puzzles, photo prompts, and self-paced walking.
- You’re comfortable using a phone as your main tool for maps and challenges.
- You want a low-cost way to see multiple major spots in about 2 hours without waiting for a guide.
Skip it or think twice if:
- Your phone battery is unreliable or you don’t want to rely on an app.
- Your group hates tech-based activities or is uncomfortable taking photos.
- You need guaranteed reliability. There’s at least one real report of the hunt not working, and that’s the risk with any app-first experience.
If you do book, do the boring prep. Charge your phone, consider a power bank, wear walking shoes, and give yourself a little extra time so you’re not rushing to finish the last clue.
FAQ
How long does the Savannah ghost hunt take?
The experience is listed at about 2 hours.
Where do we start and end?
You start at 20 E Broad St, Savannah, GA 31401, USA, and the activity ends back at the meeting point.
Is there a live tour guide?
No. This is self-guided, with app access for maps, riddles, photo challenges, and leaderboards. There is also phone, email, or chat support.
Do I need to bring a charged smartphone?
Yes. You’ll use your phone for navigation and to interact with the app, so make sure your device is fully charged. A power bank is recommended.
What do we get for the price?
You get self-guided access to the Savannah adventure hunt via the Let’s Roam app, individual roles (Braniac, Photographer, Mapper), photo challenges, digital copies of your hunt photos, and support. All taxes and fees are included.
Can groups of up to 10 play together?
Yes. It’s designed for groups, with individual roles for each player and the ability for up to 10 to play.
What’s the cancellation policy?
This experience is non-refundable and cannot be changed for any reason.

























